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Hey Your game is pretty kickass,

I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;

Only five questions for my documentary:

1. What feature in your game can the player not experience anywhere else?

2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)

3. Who helped you decide to become a game dev?

4. What feature of the game do you absolutely love that no one would probably ever find?

5. What do you believe video games mean to humanity?

First couple of episodes

https://www.youtube.com/watch?v=jhJ3ssjfCgs&t=0s

https://www.youtube.com/watch?v=O0NvEYmqtQ8

https://www.youtube.com/watch?v=dQmeXgsqhBM

if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.

also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.

I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.

do you think you'd be interested in being my guest?

Uh it's really only a quick prototype for a game jam so it doesn't really have a lot of content and I don't think it's worth making a video about it. Well it contains a level editor and uploader right now but it isn't really the prettiest code yet. And there is one easter egg I don't think anyone will find so soon except if they watched my stream while I made it or read through the code. So no thanks, I don't think the game is in a state that I would want to advertise yet.

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Is it possible to do better than 8th place? It seems like the computers have better ships that accelerate more than doubly as fast and have much higher top speed than the player's ship. They ram into walls and still just accelerate out of it like it was nothing. Meanwhile, I can turn almost 180 degrees to avoid ramming the walls because of the space physics, but still get wrecked by the bots smashing into the walls and accelerating away at overpowered rates.

Nice 3D engine, by the way. It's great to see such stuff being made in D.

Edit: Oh, there's a "boost" key that must be held. I held it at all times and got 3rd place.